![]() ![]() Steele will be born a Half-Ausar, The race’s most distinguishing feature is they have dog's tail, perky wolf-like ears that extend from eight to twelve inches above the head, and are often quite bushy. Steele will be born a full-blooded Human I will now mention the playable races from left to right: I haven't finished the game but I like the setting, the story, and some of the characters as well. But you have one thing standing in your way, your greedy cousin Jack/Jill Steele, he/she overheard about the inheritance and is planning to get it before you can. In the game you play as an heir/heiress to a powerful corporation and after the funeral of your character's dad you will have to travel planet to planet to find cartridges containing coordinates to where the next one is, and after you find the last one you get your inheritance and control of Steele Tech. These tactics are institutionally and politically incendiary.These are all the playable races in a game-in-development I love called 'Trials in Tainted Space', Or "TiTS" for short ^^. In recent conflicts, the Artemis strike bomber has become the primary Cyclops delivery platform, since it can perform 'dive bomb' attacks in which it delivers the warload at close range. The Myrmidon space superiority fighter's Block 6 upgrade enables it to serve as a fighter-bomber, carrying Cyclops torpedoes. The special issue Helios antimatter bomb is largely restricted to anti-Sathanas FIREBREAK units, and Cyclops procurement has run so rampant that the GTVA sometimes sells consignments of older warheads off for use as mining tools despite the security risk. When fired in large volleys, the Cyclops provides good probability of hit even against modern warships, but the threat environment has grown so hostile to bombers that it is clear the Cyclops' time is limited. As the Alliance's standard-issue anti-warship munition, the Cyclops defines the term 'bomb': it performs a lengthy scan cycle to analyze the target's armor and systems state, locks on, separates, and thrusts to impact while at risk of point defense fire. The aging GTM-12 Cyclops remains in service due to an excellent series of modernization programs and enormous institutional inertia. Maxim rounds shear apart ineffectively on shields. Enormous ammunition and power requirements and the need for barrel changes after every 4000 rounds fired prevent the Maxim from being deployed aboard warship turrets in most cases, and in any case, the design relies on the firing platform's ability to reposition. The Maxim now serves as a cornerstone of Alliance tactics, with heavy assault wings trained to mob targets and strip their turrets from beyond their range of reply. But the rise of warship-grade beam weapons, combined with newer, more sophisticated rounds, created a requirement for long-range attacks against warship hulls and turrets. ![]() Ballistic weapons fell out of favor during the 14 Year War because they underperformed compared to jacketed plasma weapons, and the rise of fighter-grade shields seemed to put the last bullet through the concept. It has been supplanted by the Balor cannon.Ī child of Reconstruction-era advances in metallurgy and conventional explosives, the Maxim is a caseless, smoothbore autocannon capable of devastating armor from extreme range. The HL-7 was the standard issue fighter-grade weapon during the Second Shivan Incursion. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. The Subach-Innes HL-7 is a xaser weapon, firing a bolt of coherent plasma both excited by and continuously emitting x-ray light. 'Big thanks to Svedal for gathering the data for the Blue Planet weapons. ![]()
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